Michael Shroud Grzesiek, a renowned streamer and former professional **Call of Duty** player, has been quite vocal about his criticisms of the popular gaming series. While many are enchanted by the franchise, Shroud identifies several areas where the games fall short, ranging from weapon progression to gameplay mechanics. This article delves into the essence of Shroud’s concerns, shedding light on potential improvements made to enhance players’ experience.
Key Takeaways
- Shroud is dissatisfied with the **weapon unlock progression** system, which he finds tedious and grindy.
- He criticizes the **slow progression** of leveling up and unlocking new items.
- Balance and fairness have been highlighted with issues such as **overpowered and underpowered weapons**.
- Complaints about the **map design** include confusing layouts and poor objective placements.
- **Net code and performance** issues cause lag and inconsistent gameplay.
Weapon Unlock Progression
**Weapon unlock progression** in Call of Duty games demands considerable time and energy from players.
Shroud finds this system tedious and argues that it hampers the overall enjoyment of the game.
Players often face a repetitive grind just to access new weapons and attachments.
This can deter players from engaging actively with the game.
Grinding and Leveling
Shroud has pointed out that the **grinding aspect** of leveling up is excruciatingly slow.
The sluggish nature of this growth makes the game feel **unrewarding**.
Without meaningful incentives, players may feel less inclined to invest significant time into the game.
Balance and Fairness
Ensuring **balance and fairness** is critical in any game.
Several weapons in Call of Duty are either **overpowered or underpowered**, as Shroud notes.
This imbalance creates unfair gameplay situations, offering undue advantages to certain players based solely on their choice of weapon.
Map Design and Objectives
Shroud criticizes the **map design**, describing them as poorly conceived.
He argues that this leads to **confusing** and **frustrating** gameplay experiences.
Moreover, **objective placement** often complicates players’ ability to engage meaningfully, detracting from strategic gameplay.
Gameplay Mechanics
The series features several unpolished **gameplay mechanics**.
Shroud highlights issues like the inability to throw grenades or use abilities immediately after sprinting.
Such limitations constrain player actions, hindering a seamless gaming experience.
Net Code and Performance
**Net code** issues are a significant concern for Shroud.
Problems with performance include lag, inconsistent gameplay, and deaths occurring behind cover.
Moreover, the low tick rate of servers amplifies these issues, affecting the overall playability.
FAQs
Why does Shroud dislike the weapon unlock progression in Call of Duty?
Shroud finds the weapon unlock progression system tedious and grindy. It requires significant time and effort, making it frustrating for players to unlock new weapons and attachments.
What are Shroud’s concerns about map design in Call of Duty games?
He criticizes the map design for being poorly thought out, leading to confusing gameplay. Additionally, he mentions that objective placements can be problematic, hindering strategic player engagement.
How do net code issues affect Call of Duty gameplay?
Poor net code can cause lag and inconsistencies during gameplay. Players may face experiences such as dying behind cover, which are exaggerated due to low server tick rates, affecting the overall performance.