As it unveils its roadmap, Eternal Strands' dev defends the 'slippery' feeling of its physics-based player character, saying it 'can't be as snappy or reactive as it is in games that rely on animation'
Source: www.pcgamer.com

As it unveils its roadmap, Eternal Strands' dev defends the 'slippery' feeling of its physics-based player character, saying it 'can't be as snappy or reactive as it is in games that rely on animation'

"Much of how it feels is intended and attributable to how a 100% physics-based sandbox game like Eternal Strands is designed to work."

Originally published on www.pcgamer.com

By Gaming Revealed